Cultivating is now the EASIEST craft in Warhammer.
For every seed you cultivate, you may get the following results:
1. Critical Failure - Wilted Wild Weed.
2. Special Moment - 2 cultivated plants + 1 higher level plant + 1 plant extract
3. Normal - 2 cultivated plants
4. Critical Success - 3 cultivated plants
The good news is, now you can
HARVEST cultivated plants.
Cultvated plants will always yield one seed and one arboreal resin of the same level.
All additives can be bought from merchants, and most level 1 seeds, too.
There is always a chance to get higher level plants (and from there, harvest more seeds) from low level seeds. Just use the highest level additives you can afford.
Seeds / Spore1 - 16% Fail Chance, +10% Special Chance
25 - 16% Fail Chance, +9% Special Chance
50 - 17% Fail Chance, +8% Special Chance
75 - 17% Fail Chance, +7% Special Chance
100 - 18% Fail Chance, +6% Special Chance
125 - 18% Fail Chance, +4% Special Chance
150 - 19% Fail Chance, +2% Special Chance
175 - 19% Fail Chance, +1% Special Chance
200 - 20% Fail Chance
AdditivesWatering CansRusted Tin Watering Can (1) -10% Stage Grow Time, +1% Special Chance
Imbued Leaf-Handled Watering Can (200) -50% Stage Grow Time, +8% Special Chance
NutrientsClotted Gore (1) -10% Stage Grow Time, -1% Fail Chance
Glistening Viscera (200) -50% Stage Grow Time, -5% Fail Chance
SoilArid Soil (1) -10% Stage Grow Time, +2 Critical Chance
Aerated Soil (200) -50% Stage Grow Time, +20% Critical Chance
Arboreal Resin (see Apothecary)Resilient Arboreal Resin (150) +8 Stability, +1 Duration
Hale Arboreal Resin (175) +9 Stability, +1 Duration
Pristine Arboreal Resin (200) +10 Stability, +1 Duration